OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
by David Wolff
2018472 pagesPackt Publishing·1 editions No users with this book on their shelves. Maybe you could be the first.
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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition (2018)
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition (2018)
Packt Publishing
Packt Publishing
ISBN 10: 1789342252
ISBN 13: 9781789342253
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